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Title | OpenAL: Cross Platform 3D |
Description | Toggle navigation OpenAL Home Documentation Downloads Links Mailing Lists Platforms Games Category 1 Category 2 Category 3 Category 4 Category 5 --> Op |
Keywords | N/A |
WebSite | openal.org |
Host IP | 159.203.69.7 |
Location | United States |
Site | Rank |
US$73,948,363
Last updated: 2023-04-28 19:43:01
openal.org has Semrush global rank of 143,131. openal.org has an estimated worth of US$ 73,948,363, based on its estimated Ads revenue. openal.org receives approximately 8,532,504 unique visitors each day. Its web server is located in United States, with IP address 159.203.69.7. According to SiteAdvisor, openal.org is safe to visit. |
Purchase/Sale Value | US$73,948,363 |
Daily Ads Revenue | US$68,261 |
Monthly Ads Revenue | US$2,047,801 |
Yearly Ads Revenue | US$24,573,610 |
Daily Unique Visitors | 568,834 |
Note: All traffic and earnings values are estimates. |
Host | Type | TTL | Data |
openal.org. | A | 7199 | IP: 159.203.69.7 |
openal.org. | AAAA | 7199 | IPV6: 2604:a880:800:a1::71f:3001 |
openal.org. | NS | 86400 | NS Record: a.ns.openal.org. |
openal.org. | MX | 86400 | MX Record: 0 a.mx.openal.org. |
openal.org. | TXT | 3600 | TXT Record: v=spf1 ip4:159.203.69.7 a -all |
Toggle navigation OpenAL Home Documentation Downloads Links Mailing Lists Platforms Games Category 1 Category 2 Category 3 Category 4 Category 5 --> OpenAL Efficient OpenAL renders 3D sound quickly. Your buffer will be perfectly filled. Simple Ever written OpenGL code? You already know how to work with OpenAL. Open API Remember EAX and A3D? Forget them. OpenAL is vendor neutral. What is OpenAL? OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. The library models a collection of audio sources moving in a 3D space that are heard by a single listener somewhere in that space. The basic OpenAL objects are a Listener, a Source, and a Buffer. There can be a large number of Buffers, which contain audio data. Each buffer can be attached to one or more Sources, which represent points in 3D space which are emitting audio. There is always one Listener object (per audio context), which represents the position where |
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